Mozilla has just announced that they’ve got two “Developer Preview Phones” in the works which will run on their own Firefox OS. Both are made by relatively unknown Spanish company Geeksphone. The orange phone above is known as the Keon, and has 3.5-inch touchscreen and has a 3-megapixel camera on the back. It comes with 512MB of RAM and 4GB of internal storage, and runs one of Qualcomm’s 1Ghz Snapdragon CPUs. The white model is called the Peak, and has higher specs than the Keon, with a 4.3-inch screen, 1.2Ghz dual-core Snapdragon S4 CPU and an 8-megapixel camera, though it has the same storage and RAM. It runs on a 1800mAh battery, slightly larger than the Keon’s 1580mAh cell.
Mozilla didn’t mention anything to do with price or a specific release date, but Digixav understands that the Keon will start shipping next month.
These handsets clearly aren’t going to set the world alight, and it seems as though Firefox might be targeting developing markets with cheaper smartphones. Software-wise, from a purely visual perspective the home screen looks very similar to the iOS one, simply with circular icons instead of Apple’s square ones. We have to say that it is a big disappointment that Mozilla couldn’t have found a fresh or innovative design rather than slightly altering one which is five years old.
Firefox OS works very differently to current mobile operating systems. The processors might seem tiny compared to the quad-core beasts powering the latest phones, but Mozilla have tried to make it so the phones don’t need huge processors to run smoothly. The big thing that sets it apart from rivals, however, is that Firefox OS doesn’t do native apps. What might look like native apps on the phone are actually website bookmarks. This means it can all be written in HTML5, which could be a big boost for some developers. This is a certainly a huge step Mozilla have taken, and it will be interesting to see how the consumer market responds. Mozilla reckons that we’re not doing apps right at present, and we could lose the wonderful open web we currently take for granted.
Here at Digixav we’ll certainly be watching closely to see whether Firefox OS can make a significant impact on the smartphone audience. With an Ubuntu mobile operating system on the way, it will be very interesting to see whether this new breed of open source software can have the desired impact on the iOS and Android dominated market.
Our friend Will Halse of footykicks explains how a simple game is ruining his productivity. Replace Football Manager with Cricket Coach and it’s basically the same story for me as well.
As I sit here writing this, I have just won promotion with Brighton from the Championship to the Premier League in Football Manager, and it has taken 20 hours of my life to do this. Those twenty hours have come when I am supposed to be revising, or doing something constructive, but yet I have chosen to play this game. But why is it so addictive?
To be honest I’m not really sure. I think that there is something addictive in leading a club to glory, or battling to the death in a relegation scrap, and coming out on top. Grabbing the next big star for 100k and transforming him into a ‘leading Premier League striker’ feels great. But don’t worry, if you’ve played Football Manager before, you are not alone in this. We all know what it is like to lie in bed playing around with formations and future…
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After not too long a wait, Bethesda has graced us with yet more dragon vampire killing fun in the form of the first DLC pack for our best game of 2011, The Elder Scrolls V: Skyrim, best known as the source of repetitive internet jokes which have prompted numerous angry blog posts. Under the title of Dawnguard, this add-on not only gives an extra 6 hours of gameplay but also makes a number of slight additions and improvements to an already great game.
On the whole, Dawnguard’s storyline is not fantastic but it’s still a good addition to one of the best games out there. The quests are fun, with a good mixture of murder, carnage and even the occasional puzzle, the new characters are interesting and in all honesty fun to interact with and, most importantly for an RPG, the storyline is good. My major complaint with Dawnguard is the fact that there is no variety in what you have to do. Just like the rest of Skyrim, each quest is simply run here, kill/steal/Fus Ro Dah this, come back, repeat, and while this can be fun for short periods, I found that after about an hour of gameplay I began to become bored. It would have been nice for a Bethesda to make at least a little differentiation between Skyrim and Dawnguard, but alas no.
While the main storyline is at worst disappointing, the rest of the DLC is far superior. There are numerous minor changes to the general gameplay which make the whole experience feel much better than it did before. My favourite addition is that of horseback fighting, as nothing feels better than charging through battle, firing slow motion arrows from the back of your horse. This, along with dragon bone weapons, werewolf and vampire perk trees and other such improvements makes for a significant improvement for an already superb game.
Overall, Dawnguard is decent. While the storyline and quests are not what they could have been, everything else that comes along side the questline makes Dawnguard in my eyes worth the money, despite the high price tags. The Elder Scrolls V: Skyrim: Dawnguard is available now for 1600 Microsoft Points (£13.71) from the Xbox Marketplace and for £13.99 on PC via Steam, while Bethesda is said to be ‘not satisfied yet‘ with Dawnguard’s performance on PlayStation 3, and have decided to hold back its release until they can ensure that it will not worsen users experiences in the Skyrim world.
Since its initial launch way back in 1997 on the OG PlayStation, the ToCA Touring Cars series from Codemasters has remained a favourite of racing fans for its unrivalled realism and graphical prowess. To coincide with each new generation of console the series has undergone a pair of major revamps, first to ToCA Race Driver and then to 2008’s Race Driver: GRID. In the 4 years since the latest iteration was released to unanimous critical acclaim, rumours have constantly swirled regarding the development of a sequel. Codies staff have been quoted as having mentioned it on numerous occasions since 2009, and CEO Rod Cousens told Eurogamer in late 2010 that DiRT and GRID games would have alternating release years, starting with DiRT 3 in 2011. Despite all this, details have been relatively scarce, but that all ends now.
With a trailer posted on YouTube, Codemasters finally confirmed the existence and title of GRID 2. The guys over at GamesRadar have had a chance to play it and put together a massive preview, and they have confirmed that street racing is in and destruction derbies are out, as crash-lovers have DiRT Showdown for all that stuff. Also, and possibly most irritating, the helmet camera is no more as constructing car interiors would push the current-gen consoles beyond their limits. While this is a disappointing omission, GamesRadar also reports that there is a lot of new science and possibly even a Ferrari license involved, so Codies seem to be more than making up for it.
The game is set to launch on PC, PS3 and Xbox 360 during 2013, and you can watch the début trailer below.[youtube http://www.youtube.com/watch?v=8yKCS8B6_SA]
It should be quite obvious by now that we are all pretty hyped about The Last of Us, Naughty Dog’s upcoming survival adventure thing with zombie-like people. As we clearly saw at E3, it all looks absolutely epic and, similarly to the Uncharted series before it, a breath of fresh air from the perpetual onslaught of first person shooters that currently strangle the video games market. When I discovered that Naughty Dog used a packed panel at San Diego Comic Con to show off a new cinematic from the game, I was ridiculously excited, so I am proud to present Bill’s Safe House. It poses more questions than it answers, but it just keeps me wanting more, and that’s just what a game needs to do.[youtube http://www.youtube.com/watch?v=krLNvmYF7lM]
Clearly they should've booked a bigger room for The Last of Us at Comic-con. Line is crazy long. T_T—
Michael McWhertor (@MikeMcWhertor) July 13, 2012
Via PlayStation Blog
Codemasters is famed for its racing simulations such as the Colin McRae Rally (now DiRT) and Race Driver series, but the company seems set to take an uncharacteristic shift towards the arcade style with the announcement of F1 Race Stars. Designed as a spin-off to their Formula 1 series, Race Stars provides motorsport with a Mario Kart-esque twist, gifting gamers officially licensed F1 properties with a multitude of power-ups and circuit modifications along with caricature graphics. The game is set for release across PlayStation 3, Xbox 360 and PC in November this year, while F1 2012, the latest simulation entry to the franchise, is still looking forward to a September 21st launch.
Watch the F1 Race Stars trailer below.